![]() After I murder an unsuspecting guard, for instance, I gain the card Reputation Preceding-it tells people I am not to be messed with by giving opponents an Apprehensive quality, which, in turn, gives me more defense when they attack. Cards with new keywords can show up as a consequence of your play style. Manipulation allows you to search through your deck and play with card order, with the implication that you’re misdirecting your opponent in conversation. This is clearest in negotiations, where Diplomacy cards favour defense and composure, while Dominance cards favour aggressive attacks and intimidation. (Image credit: Klei Entertainment) A card game with a storyĮverything in Griftlands is flavored by the game world. ![]() The similarities make it easy enough to pick up the basic elements of both battle and negotiation. ![]() You can build for similar concepts in both decks, like searching your library for cards or applying debuffs to your opponent. Both battle and negotiation decks have identical turn phases, basic attacks, and defence moves. The decks are kept entirely separate, but their underlying mechanics echo to each other. Depending on the situation, you can pull out either deck to fight or talk your way to a resolution. Griftlands' twist on the card game genre lies in its dual deckbuilding: You build one deck for fighting, and one deck for negotiating. Like Klei’s other Early Access success stories, Griftlands is fun even before it's done, holding its own against the current cadre of killer deckbuilders, including Slay the Spire and Monster Train. Griftlands is the latest and slickest roguelike deckbuilding game, and it's of special interest because it comes from Klei Entertainment, the developer behind well-liked games Oxygen Not Included and Don't Starve. ![]()
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